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Posted by Lukas R
on
Ok, so I've finally got to test this feature with our drivers on a bigger multiplayer server. That delay is interesting. Speed, gears, and P2P Count works without almost any delay. But the 'Active' check is unreliable and when it works, the delay is massive, from 6 to 12 seconds.

I'm thinking of a workaround using the 'Count' - whenever it gets +1, I'd show a pop-up graphics for a certain amount of time.