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I believe this is a simple fix that will keep showing intervals after a car has finished. Just replace the first part of the "ConvertToGapOrInterval" function on line 158 with this, which checks for "Finished" in addition:
// show OUT/PIT in a race
if (r.Session.Type == SessionType.Race)
{
// If we are still racing, then check for OUT or PIT
if (!r.Finished)
{
if (r.Out)
return "OUT";
if (r.Entity?.Car?.Movement?.IsInPits == true)
return "PIT";
}
}