Something I was curious about was the difference between scene and widget visibility. If I pair multiple widgets to a scene and hide its visibility why do widgets still show up when their individual widget visibility is toggled? Should the scene visibility not override the widget visibility?
If anyone can help clarify what actually is happening when I toggle the scene visibility that would be greatly appreciated !
I realize it may be a bit confusing but it works that way by design. If you could never show a widget if it's scene was hidden, then I think a widget is linked too much to a particular scene. I want you to have the ability to add the same widget to multiple scenes, and be able to show or hide it independent of the scene itself. Otherwise, you'd have to show the scene first which may show a bunch of widgets you didn't want.
The way it is implemented I think is quite simple: - When you show or hide a scene, it simply shows or hides all widgets. - When you show or hide a widget, it does not check the status of the scene at all, but simply shows or hides that widget.
Scenes are mostly useful for two situations: - Quickly hiding or showing a bunch of widgets that belong together at once, - Hiding a bunch of widgets in the editor while you work on other scenes.